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Channel: [BB5] Tactical combat feedback & soldiers' classes revamp
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[BB5] Tactical combat feedback & soldiers' classes revamp

@ZeeraCamay wrote: MasterBLB: abilities, especially in current form, are too much fantasy/magical, like spells with mana - can someone explain why, out of nowhere, a soldier can make target take 50%...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: Hmmm, with so little time to release there is no point in pondering about revamp of infiltrator and priest classes I suppose… Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@SpiteAndMalice wrote: Direct sight not being needed might be a better bonus, that is if rockets could be aimed away from a target and then, after a minimum travel distance, track towards it. Read...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: Just any kind of bonus… my thoughts was jsut the soldier might not be able to aim targets that far away (out of sight), so with a laser marked target the equipment might help and increase...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: Ryu: there is no accuracy for it atm. But scatter almost for sure will be introduced and I still don’t understand why no aiming would increase range. It would be good to decrease AP cost...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: Guided missle, the soldier don’t have to aim and there is no accuracy for it atm. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: Why you want to increase range with laser marker? I would understand increase in accuracy, but range? Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: Another idea for more tactical gameplay: Sniper: How about a skill that allows to use a laser marker on a target. Cost 2AP Heavy: Fire your rocket at selected marker at 100% increased...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: Wanted to reply that I don’t have time to think about it, but since you managed to catch my attention earlier then I read it. Again more interesting than current skills. Feedback:...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: @Yokes and others An update - revamped sniper class. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Bhaa wrote: A very nice summary as I see it. Just a few humble notes: I think a throw range (not just grenade, if u want to throw a weapon to another soldier, don’t see any problem with that, to save...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: 0nton: my ego is dancing because you are the most respected expert here, but are you really sure that the developers did not mention this in advance? Oh, I’m definitely not an expert...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: I am flattered and disappointed at the same time. I mean, of course, my ego is dancing because you are the most respected expert here, but are you really sure that the developers did not...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: That sounds like an idea for Phoenix Point 2. Snapshot would now need to change all enemy and armor models. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@SpiteAndMalice wrote: MasterBLB: Sadly, this part, since certain point of the game, is very shallow - mostly due to spammable abilities like Dash, but also very small maps with dozens of enemies....

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: Thanks! But I’m afraid if it wasn’t already realized (I hope it was, because it looks pretty obvious), then now is too late, same as for most of any suggestions here. You know, new alien...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@SpiteAndMalice wrote: Very good suggestion - you need to make that its own thread. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: What about to realize weak spots directly into mechanics, if we already have realistic aiming model? I prefer to have partially armored aliens with something like small sized joints and...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: I was pondering about change the Exploiting Weak Spots ability, and got something like: Exploiting Weak Spots passive: Your shots pierce 10?15? armor. [will cost], activated: You...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: MasterBLB: And it is restricted only to heavy/mounted, and perhaps sniper/turrets. Again, numeric values are not set in stone here, it’s just a draft. I totally agree allowing this for...

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