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Channel: [BB5] Tactical combat feedback & soldiers' classes revamp
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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: Hello all I’d I’d like to share my findings about tactical depth of Phoenix Point, and related to that classes and skills, lastly to propose few ideas how to improve the situation....

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: Looks like a digest of all suggestions for last couple of months, at least at least in volume. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: MasterBLB: Heavy Weapon Handling passive: Increase accuracy of heavy and mounted weapons by 100% in the soldier has not moved this turn. If the soldier stands near something which can be...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: overall nice ideas except: MasterBLB: Next, weapon throw range, simply too low. Should be increased 100%. What you mean by that? We can throw weapons? Or you mean grenades? If so then...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: Yokes: What you mean by that? We can throw weapons? Or you mean grenades? Yeah, a mistake here, I meant grenades. Yokes: I would only say - decrease heavy armor penalty and they will...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: MasterBLB: And it is restricted only to heavy/mounted, and perhaps sniper/turrets. Again, numeric values are not set in stone here, it’s just a draft. I totally agree allowing this for...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: I was pondering about change the Exploiting Weak Spots ability, and got something like: Exploiting Weak Spots passive: Your shots pierce 10?15? armor. [will cost], activated: You...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: What about to realize weak spots directly into mechanics, if we already have realistic aiming model? I prefer to have partially armored aliens with something like small sized joints and...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@SpiteAndMalice wrote: Very good suggestion - you need to make that its own thread. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: Thanks! But I’m afraid if it wasn’t already realized (I hope it was, because it looks pretty obvious), then now is too late, same as for most of any suggestions here. You know, new alien...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@SpiteAndMalice wrote: MasterBLB: Sadly, this part, since certain point of the game, is very shallow - mostly due to spammable abilities like Dash, but also very small maps with dozens of enemies....

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: That sounds like an idea for Phoenix Point 2. Snapshot would now need to change all enemy and armor models. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@0nton wrote: I am flattered and disappointed at the same time. I mean, of course, my ego is dancing because you are the most respected expert here, but are you really sure that the developers did not...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: 0nton: my ego is dancing because you are the most respected expert here, but are you really sure that the developers did not mention this in advance? Oh, I’m definitely not an expert...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Bhaa wrote: A very nice summary as I see it. Just a few humble notes: I think a throw range (not just grenade, if u want to throw a weapon to another soldier, don’t see any problem with that, to save...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@MasterBLB wrote: @Yokes and others An update - revamped sniper class. Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: Wanted to reply that I don’t have time to think about it, but since you managed to catch my attention earlier then I read it. Again more interesting than current skills. Feedback:...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: Another idea for more tactical gameplay: Sniper: How about a skill that allows to use a laser marker on a target. Cost 2AP Heavy: Fire your rocket at selected marker at 100% increased...

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Yokes wrote: Why you want to increase range with laser marker? I would understand increase in accuracy, but range? Read full topic

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[BB5] Tactical combat feedback & soldiers' classes revamp

@Ryu wrote: Guided missle, the soldier don’t have to aim and there is no accuracy for it atm. Read full topic

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